Team Slayer Mortal Combat

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 12:26 pm

*suddenly hornet comes down from the sky unsuspectedly*

need a ride?
?
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Re: Team Slayer Mortal Combat

Post by SgtZach on Tue 04 Mar 2008, 12:50 pm

*splazers bilcos hornet*

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 12:54 pm

*dodges splazer*

this should be taken in turn so that you cant do things like that so gold and bb would have chance to get on my hornet
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Re: Team Slayer Mortal Combat

Post by rzgrz on Tue 04 Mar 2008, 1:17 pm

(i do use color when im doing something in the game.)

*gets on red bunker turrent and starts to strafe the skyes, aming at bilco's hornet*

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 1:24 pm

*launches rockets and fires minigun at rzgrz while dodging his bullets*
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Re: Team Slayer Mortal Combat

Post by rzgrz on Tue 04 Mar 2008, 1:30 pm

*moves from rockets pathes and shoots a locked on rocket at him*

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 1:40 pm

*dives from hornet whilst in mid air head shots rzgrz with sniper*
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Re: Team Slayer Mortal Combat

Post by rzgrz on Tue 04 Mar 2008, 1:44 pm

*respawns inside bunker with rocket and sniper*
(died two times)
*guards only entrance*

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 1:46 pm

that is a good exsample of good mortalkombatship
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Re: Team Slayer Mortal Combat

Post by capn qwerty on Tue 04 Mar 2008, 1:49 pm

You know what would be awsome? If we went on H3 and actualy did some of this stuff! That air-dive head-shot would take some practice though.

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Re: Team Slayer Mortal Combat

Post by rzgrz on Tue 04 Mar 2008, 1:53 pm

sargentbilco wrote:that is a good exsample of good mortalkombatship
mortalkombatship(sportsmanship)?
and yea it would...

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 1:58 pm

yes it wold be mint [what granades are on this map??]
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Re: Team Slayer Mortal Combat

Post by rzgrz on Tue 04 Mar 2008, 2:03 pm

I dont think there is... only picup is overshield.
yet you get armor(with special ability[posted up in pg 2 or 3]).
im using scout.

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Re: Team Slayer Mortal Combat

Post by Guest on Tue 04 Mar 2008, 2:06 pm

think ime wearing scout too
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Re: Team Slayer Mortal Combat

Post by rzgrz on Tue 04 Mar 2008, 2:14 pm

hehe we are invisible!!! yaaaayyyy.... well to detection anyways... cept we can still be seen..

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Re: Team Slayer Mortal Combat

Post by BBJynne on Tue 04 Mar 2008, 10:57 pm

SgtZach wrote:
rouge = better aim useing battle rifle and assult riffle
i choose rouge!
(unless i can have CQC=stronger armor)

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Re: Team Slayer Mortal Combat

Post by Gold Spartan5 on Tue 04 Mar 2008, 11:02 pm

I have hiyabusa! I cant be seen! Sarge I'm not getting in a vehicle though. A hornet is a big shooting dummy and I wouldnt be able to manuever. I wouldnt be ale to do any of these things in Halo3 cuz I dont have xbl and my brothers suck.
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Re: Team Slayer Mortal Combat

Post by BBJynne on Tue 04 Mar 2008, 11:06 pm

*uses awesome BR skillz to shoot the glass off sgtzach's hornet and kill him*


Last edited by BBJynne on Wed 05 Mar 2008, 1:47 pm; edited 1 time in total

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Re: Team Slayer Mortal Combat

Post by rzgrz on Wed 05 Mar 2008, 1:16 pm

*sees the shot and pelters bb with the turrent and killing him*

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Re: Team Slayer Mortal Combat

Post by rzgrz on Wed 05 Mar 2008, 1:17 pm

(use color!!)

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Re: Team Slayer Mortal Combat

Post by BBJynne on Wed 05 Mar 2008, 1:48 pm

*dies but not before sgtzach's hornet is taken down*
(how many lives do we get)
has died twice

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Re: Team Slayer Mortal Combat

Post by capn qwerty on Wed 05 Mar 2008, 3:36 pm

Spartan armour permutation bonus':

MVI: none
CQB: shields recharge 50% faster
EVA: can detect stealthed enemys within 25 meters
EOD: shields are 50% stronger
Scout: runs 25% faster and jumps 25% higher
Hyabasu: camo (can be turned on/off)
Security: weapons do 20% more damage
Recon: can teleport up to 50 meters (after which shields are depleted until they recharge)

Elite armour pemutation bonus':

Combat: weapon effective range increased by 25 meters
Assault: shield strength and recharge rate increased by 25%
Flight: jumps 50% higher
Commando: camo (can be tuned on/off)
Ascetic: 3 second invincibility

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Re: Team Slayer Mortal Combat

Post by rzgrz on Wed 05 Mar 2008, 3:42 pm

what??? i thought zach wrote the spacial abilities in pg 3.

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Re: Team Slayer Mortal Combat

Post by capn qwerty on Wed 05 Mar 2008, 4:00 pm

I didn't see anything.

I was really just seeing what you guys thought of my bonus' per armour.
If you like them pick an armour set and use them. I'm thinking of tweaking them.

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Re: Team Slayer Mortal Combat

Post by BBJynne on Wed 05 Mar 2008, 8:02 pm

but i liked my rouge (better BR and AR skills)

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Re: Team Slayer Mortal Combat

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