Forum game 2 ship stats

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Forum game 2 ship stats

Post by CPO Pieman on Wed 12 Mar 2008, 11:12 pm

Title says it all.
post the stats here for ur ships.
i made this because ship stats in the original thread would be buried, so keep discussion to a minimum.

Mine are:
Zoran Destroyer: has several Laser batteries along both sides. Primary weapon is a cannon that, in the loading tube, mixes Ionized and Plasma gasses to make a fully negative enrgy beam. while this weapon on the Destroyer is not the largest or strongest of its kind, even in small numbers they can destroy capital ships.
Zoran Cruiser:Slightly larger that Destroyer. Like the Destroyer, it has several laser batteries on the sides. unlike the Destroyer however, it also has Ion batteries, which can take down shields. primary werapon is same size and strength as Destroyer's.
Zoran Battleship: so far, this is the Zoran Capital ship class. has many more laser and ion batteries than both the Destroyer and Cruiser, and a much larger cannon which ac tear through several lesser ships and still severly damage (if not destroy) a capital ship.
Zoran HonorShip: Properties not yet revealed.
PiE-ggernaut: The largest ship in the Zoran fleet. It is the size of a planet, but flattened out with several Gravitation Cannons, Turbolasers, Plasma Cannons, and Zoran primary cannons on all sides.


Last edited by CPO Pieman on Thu 13 Mar 2008, 7:35 pm; edited 2 times in total
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Re: Forum game 2 ship stats

Post by Artemis on Wed 12 Mar 2008, 11:23 pm

Shielded UNSC ships basically say it all...

Marathon Cruisers dominate with shields...
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Re: Forum game 2 ship stats

Post by BBJynne on Wed 12 Mar 2008, 11:30 pm

victory star destroyers

i don't know how many guns are on them, just assume they are the equivalent of covenant cruisers in firepower but have stronger shields
they also hold 40 TIE fighters and 10 TIE defenders (defenders are very much better that standard fighters. they also have hyperdives for jumping)

imperial star destroyer

it's twice as good as victory and has 3 times as much hanger space and content
both ship classes also contain ground forces and drop-ships

"Aimless"

relatively small compared to other flagships (twice the size of a super-star destroyer) the Aimless has greatly enhanced shielding and weapons
can fire nukes from launch tubes
has half the hanger size as a victory star destroyer

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Re: Forum game 2 ship stats

Post by Guest on Thu 13 Mar 2008, 12:44 pm

arrow ships : [1 laser][verry small, sharp nose, verry fast]{verry good in swarms and use there nose for ramming also mainly too fast to take damage}

marauder : [1 impulce battery][small, tougth, fast]{good for boarding and raiding ships}

rusty raider : [60 impulce battery's][average frigate size, fast, tougth][sharp hooked nose][wretch nest]{extreemly affective at ramming}

kaboom : [750 impulce battery's][6 nuke launch bay's][big, normal speed, verry tougth]{normal flag ship}

molemachine : [1000 impulce battery's][30 nuke launch bay's][planet size, verry slow, extreemly tougth]{juggernaught of my navy}

all have [horde alloy X] and impulce weopons are verry effective (bypass sheilds)


Last edited by sargentbilco on Thu 13 Mar 2008, 1:29 pm; edited 1 time in total
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Re: Forum game 2 ship stats

Post by rzgrz on Thu 13 Mar 2008, 1:07 pm

ships same as bilcos..
um ..
Wyvern: fortress(multiple hagers and landing pads){1,000+ laser turrents}[1,000 Impulce baterys]{500+ plasma turrents}[o.e.m.p hangers, nova hangers, nuke hangers](larg moon size)[good for field dominance]
Star destroyers: [500 lazer batteries](400 plasma bateries){200 impulse Canons}
Battle cruisers:[same as star destroyers cept has hangers and carries 10 e.m.p's]
Faulken: [700 laser batteries]{500 plasma batteries}(300 impulse canons)[has hangers and carries 50 e.m.p's]
DeathRow: same as Faulken cept has 10 novas and 10 nukes also.

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Re: Forum game 2 ship stats

Post by onyxknight1051 on Thu 13 Mar 2008, 3:48 pm

ok heres my few ships i have named them now

catalisk: has only 10 heavy turrent of a 300 caliber and 50 smaller turrents of 150.cail very good for anti-fighter duty

apocaloyse: my bigest ship avaible has 50 heavy hitters and 100 AA guns
he he he a new one : the devastor:destroyer class: this is a biggn 200 big guns and 150 smaller varianets


Last edited by onyxknight1051 on Sat 22 Mar 2008, 7:52 pm; edited 1 time in total

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Re: Forum game 2 ship stats

Post by capn qwerty on Sun 16 Mar 2008, 11:36 am


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Re: Forum game 2 ship stats

Post by CPO Pieman on Sun 16 Mar 2008, 8:38 pm

capn qwerty wrote:Behold, the power of Origin: http://en.wikipedia.org/wiki/Ori_technology_in_Stargate#Ori_Fighter
behold1 the true weaknesses of the most powerful Ori ship! http://en.wikipedia.org/wiki/Ori_battlecruiser
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Re: Forum game 2 ship stats

Post by capn qwerty on Mon 17 Mar 2008, 12:52 am

What's your point? No one has any of the things able to destroy an Ori ship.

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Re: Forum game 2 ship stats

Post by BBJynne on Sat 22 Mar 2008, 4:46 pm

my new race has ships soon (the ships don't transform btw)


battleship

size = 1.4 km

weapons
1 pulse cannon
140 plasma orb launchers
80 missile pods
6 nukes

has recharging shields


frigate

size = 0.5 km

weapons
1 pulse cannon
60 plasma orb launchers
20 missile pods

has recharging shields


scout

size = 0.2 km

weapons
10 plasma orb launchers
10 nukes

has no shields

i might edit this to add more ships to my race

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